Front Swivel + Fakie 360 Jump
A front swivel straight into a fakie 360 jump: the swivel produces momentum at the entry and you reuse it in the jump's rotation — if you continue the turn of the shoulders, everything is ready to take off.
Coming soon
The video for this move is in production. Meanwhile, the full theory is below.
Available on September 28 at 8:00 AM CST.
Seventh episode of Combos of the Week, third of the two-movement block. Remember what we're looking for in this block: two-movement combos that we can join into the feeling of a single one. What is that useful for later on? To be able to do these combinations without thinking about them, and to introduce them as a single movement in the structure of a more complex combo. Today: a front swivel straight into a fakie 360 jump.
Joining a swivel to a 360 is very useful because you produce momentum at the entry that you can reuse in the rotation of your jump. The swivel, basically, is rotating 180 entering on the corresponding edges: you come skating — in a direct parallel, or in a fish if you want to see it more clearly —, you pronounce your edges, push from the heels and, as you push, you generate that short curve that is the swivel.
And here is the fusion: in that same direction in which you already made the turn, if you continue the rotation of the shoulders, everything is simply ready to take off and do the jump. The swivel doesn't end and then you jump; the swivel is the first half of the rotation and the 360 continues it in the air.
Steps
- Check the prerequisites: parallels comfortable in both directions (the swivel is born from pronouncing the edges) and the 360 jump — with its progression from the 180 — already landing with control.
- Exercise 1 — The isolated swivel: you come in a direct parallel or in a fish, pronounce your edges, push from the heels and as you push you generate the short curve that leaves you rotated 180, in fakie.
- Exercise 2 — Swivel without cutting the rotation: do the swivel and, instead of stabilizing in fakie, let the shoulders keep turning in the same direction. No jump yet: just feel that the rotation doesn't stop.
- Exercise 3 — Swivel into fakie 360: in that same direction of the turn, continue the rotation of the shoulders and take off. The swivel's momentum is what turns the jump; you only continue it in the air.
- Join everything until the swivel and the 360 feel like a single rotation — the first half on the ground, the second in the air — and you can put the combo into a longer line without thinking about it.
Common mistakes
- Stabilizing in fakie after the swivel and jumping from scratch: you threw away the momentum the swivel produced. The rotation of the shoulders has to continue without a pause.
- Doing the swivel without pronouncing the edges: without corresponding edges or a push from the heels there's no short curve, and without a curve there's no momentum to reuse.
- Looking for the 360 with your own force: you don't turn the jump from a standstill, the swivel continues it. If you're forcing the rotation, you cut it earlier.
- Jumping before completing the swivel: the swivel leaves you in fakie with the rotation alive; taking off earlier leaves you mid-turn and without direction.
In one sentence
Front swivel straight into a fakie 360 jump. The swivel — rotating 180 entering on the corresponding edges, pushing from the heels — produces momentum at the entry; if you continue the rotation of the shoulders in the same direction, everything is ready to take off: the 360 doesn't start, it continues.
Frequently asked questions
- What is the swivel?
- Basically, rotating 180 entering on the corresponding edges: you come in a direct parallel or in a fish, pronounce your edges, push from the heels and as you push you generate that short curve. It leaves you rotated, in fakie.
- Why join the swivel with the 360?
- Because the swivel produces momentum at the entry that you can reuse in the rotation of your jump. In the same direction of the turn, if you continue the rotation of the shoulders, everything is ready to take off.
- What are these two-movement combos for?
- To be able to do these combinations without thinking about them and to introduce them as a single movement in the structure of a more complex combo.
Sources
The nomenclature of families and variations follows the official source. The drills, progressions and teaching concepts around it are ARCO's own elaboration, created to communicate the ideas.
















