CONCEPT
Entry, development and exit
A creative ideology, not a rule: every combo can be split in three — the entry, the development and the exit — regardless of how many movements it has. It's something that works for me and I share it for exploration. Each part can be one or several movements, or the three can be a composition of three, as in week 1: fakie gazelle (entry), push into the heel press (development), collapse into the 180 (exit).
Why it matters
Thinking in roles instead of quantity frees the combo's design: you don't limit it to 2, 3 or 10 movements, but to whatever you consider at that moment the entry, the development and the exit. It is the tool for building your own combos and for reading other people's.
How to feel it
While skating the combo, name each stretch by its role: 'I'm entering', 'I'm developing', 'I'm exiting'. If you don't know what a stretch is, the combo isn't designed yet.
Common mistakes
- Limiting the combo to a fixed number of movements instead of thinking it in parts.
- Designing the entry and the development and leaving the exit to chance.